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SCRAP FORCE

Game Designer | Naked Sky Entertainment, 2014 - 2015

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TURN BASED STRATEGY DESIGN

After many rounds of play testing & iteration we finally found a core turn based gameplay model that felt the most compelling. These iterations included changing the rules regarding each unit. This included the rules governing unit placement, unit turn order, and the enemy units' AI. I also was responsible to script the first 6 missions as part of a FTUE to each the player the rules of the game and introduce the characters.

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CHARACTER STAT DESIGN

I was responsible for making sure the stat values of each character or item was fair and in line with their rarity and cost. With a roster of over 100 playable characters, each with their own stats and progression this was challenging but felt very rewarding to play once I had found a good tuning. This also needed to be done for the enemy units as well, which created a back-and-forth that eventually resulted in what felt fair.

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MISSION DESIGN & SCRIPTING

In addition to the characters themselves, I also was responsible to configure the 120+ missions that the player would progress through in the single player campaign. A mission was largely dictated by: the enemy player's deck of characters and items, and the environmental effects active in that area. Additionally, boss fight missions were added that had custom characters that obeyed specific instructions that were delivered through C# scripts that I wrote.

©2025 by Greg Armstrong - Game Designer. Proudly created with Wix.com

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